Below is the first section of the article "Computing Machinery and Intelligence" by Alan Turing, who is considered to be one of the fathers of computers and artificial intelligence.
M. Turing (1950) Computing Machinery and Intelligence. Mind 49: 433-460.
1. The Imitation Game
I propose to consider the question, "Can machines think?" This should
begin with definitions of the meaning of the terms "machine" and
"think." The definitions might be framed so as to reflect so far as
possible the normal use of the words, but this attitude is dangerous, If
the meaning of the words "machine" and "think" are to be found by
examining how they are commonly used it is difficult to escape the
conclusion that the meaning and the answer to the question, "Can
machines think?" is to be sought in a statistical survey such as a
Gallup poll. But this is absurd. Instead of attempting such a definition
I shall replace the question by another, which is closely related to it
and is expressed in relatively unambiguous words.
The new form of the problem can be described in terms of a game which
we call the 'imitation game." It is played with three people, a man
(A), a woman (B), and an interrogator (C) who may be of either sex. The
interrogator stays in a room apart front the other two. The object of
the game for the interrogator is to determine which of the other two is
the man and which is the woman. He knows them by labels X and Y, and at
the end of the game he says either "X is A and Y is B" or "X is B and Y
is A." The interrogator is allowed to put questions to A and B thus:
C: Will X please tell me the length of his or her hair?
Now suppose X is actually A, then A must answer. It is A's object in
the game to try and cause C to make the wrong identification. His answer
might therefore be:
"My hair is shingled, and the longest strands are about nine inches long."
In order that tones of voice may not help the interrogator the
answers should be written, or better still, typewritten. The ideal
arrangement is to have a teleprinter communicating between the two
rooms. Alternatively the question and answers can be repeated by an
intermediary. The object of the game for the third player (B) is to help
the interrogator. The best strategy for her is probably to give
truthful answers. She can add such things as "I am the woman, don't
listen to him!" to her answers, but it will avail nothing as the man can
make similar remarks.
We now ask the question, "What will happen when a machine takes the
part of A in this game?" Will the interrogator decide wrongly as often
when the game is played like this as he does when the game is played
between a man and a woman? These questions replace our original, "Can
machines think?"
No comments:
Post a Comment